![]() ![]() They have a battlescape but it doesn't feel like XCOM's battle scape. Xenonauts has a geoscape, its just a less user friendly geoscape. I believe that the devs really do like the original and tried to create a game that is in its spirit. I'll disagree with you on that this game is trying to target FRAXIS XCOM audience. There is Xenocide, though it's not that much more complete either. To be fair there does appear to be a more developed geoscape aspect. IMO Xenonauts will appeal to the same demographic as the EU2012. It's not like I have something against squad tactics games, but there's a reason X-COM was the #1 single player PC game of all time and it's not just because it had cool music and 3d squad tactics. If all they want is X-COM minus the geoscape then it's not x-com based it's just a generic squad tactics game. They always keep the battlescape and throw away the geoscape, why?!? They usually all clone the same half too. They clone half of it and substitute very little for the other half. Generally I'm not a fan of clones because they tend to lack creativity, however when it comes to attempting to follow x-com every dev does the same thing. I thought it would mostly be a clone except for the stuff they added. Personally I had the general impression that Xenonauts would be like X-COM with added functionality in an earlier time period. ![]()
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